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 Post subject: Plane of Time B normal zone revamp
PostPosted: Tue Jun 07, 2016 7:56 pm 
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Hello folks, As some of you might be aware we were having issues with instances so we decided to take them down and use normal zones for now. With that being said:

*Plane of time B has been restored to the original intended way of playing. This includes all 5 phases uninterrupted as well as random adds and multiple waves with God encounters. This was a huge undertaking in a short amount of time to say the least. Couple of things:

Everything now spawns as it was supposed to. Broken scripts have been corrected, mended, and many zone breaking bugs have been fixed. Since it is a normal zone, only 1 player is allowed in Plane of Time B. To get there, kill all 5 bosses in Plane of Time A (Guarding the 5 sundials). This is required to zone into Plane of Time B. Since more than 1 person might be interested in getting access to Plane of Time B at any time, it is up to the player's mutual agreement to decide priority etc.

There no more timers for Plane of Time B. It is either a pass or fail event. If you die or zone out, you will have to start over in Plane of Time A. If you die anywhere in Plane of Time B, your corpse will be moved to the graveyard. You can retrieve your corpse from an NPC vendor in Plane of Time A for a fee. Keep in mind you will have to start over as you are locked out. Also if you zone out you cannot zone back in without starting over so plan ahead! More detailed info on strategy/walkthroughs later.

Lastly, because a GM must come into this zone to fix things from time to time, a GM flagged account cannot participate. This also ensures the participating player that scripted events will continue to function and not be disrupted by any player intervention, including corpse retrievals and GMs. Enjoy.

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 Post subject: Re: Plane of Time B normal zone revamp
PostPosted: Sat Jun 11, 2016 6:45 pm 
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Couple fixes since last update:


*Adjusted phase 1 undead difficulty.
*corrected missing mobs to phase 2.
*phase 2 boss groups now spawn when all groups are down.
*Added an NPC to graveyard.
*improved reset when triggered.
*Inner clock doors should remain opened upon phase 2 completion.
*added a check to prevent gm's from entering portals *cough*.

Next server restart.

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 Post subject: Re: Plane of Time B normal zone revamp
PostPosted: Fri Jul 01, 2016 12:05 am 
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further improvements:

*Proper automatic zone out upon completion.
*Zebuxoruk should now be stationary when arguing with Druzzil Ro.
*Resolved issue regarding phase 1 clock doors not resetting properly.
*Phase 3 dreamwarp is targetable after all groups killed.
*phase 2 group spawns should be independent of each other.
*phase 1 undead event spawn bug fixed.

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 Post subject: Re: Plane of Time B normal zone revamp
PostPosted: Thu Aug 04, 2016 3:57 pm 
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Happy you've done this . 'As intended is good' .

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 Post subject: Re: Plane of Time B normal zone revamp
PostPosted: Thu Aug 04, 2016 3:59 pm 
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Having said that. Making such an epic session easier is also important for a bot crew. Tweaking is in order :)

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Tres - Sleeps upside down, like a bat.


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 Post subject: Re: Plane of Time B normal zone revamp
PostPosted: Thu Aug 04, 2016 7:21 pm 
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@threeflies, welcome back :D

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